Spell Punks

Spell Punks (スペル・パンク, Superu Panku) are wizard-like species who only use their magic to cause mischief, and most of them work as 'bad guy employees'. Each of them has the power to wield one of the elements of Magic World or a completely different ability, varying in different appearances and attacks. When they are defeated, the Spell Punks disappear in a billow of magical energy of their respective element.

The Spell Punks are capable of defending themselves by firing bolts of magic at their opponents rather than keeping a safe distance. Some of them even have different elemental abilities to help assist other enemies.

Notable Spell Punks

 * Spellslamzer

Types of Spell Punks

 * Air Spell Punks
 * Water Spell Punks
 * Tech Spell Punks
 * Fire Spell Punks
 * Fear Spell Punks
 * Life Spell Punks
 * Plant Spell Punks
 * Magic Spell Punks
 * Earth Spell Punks
 * Poison Spell Punks
 * Ice Spell Punks
 * Electricity Spell Punks
 * Time Spell Punks
 * Beast Spell Punks
 * Psychic Spell Punks
 * Convexity Spell Punks
 * Dark Spell Punks
 * Sunscraper Spire Light Spell Punks
 * Regular Light Spell Punk (Spellslamzer only)

Trivia

 * No one knows what Spell Punks look like beneath their giant hoods, but many suspect that their heads are as pointed as their hoods.
 * All eight Spell Punk elements have a small version of their element symbol, on the middle of their robe to easily identify which element that Spell Punk is from.
 * In Gill Grunt and the Curse of the Fish Master, Spyro mentioned that Spell Punks don't usually work together.
 * In Swap Force, the Spell Punks have a more sinister appearance, and throw magic beams similar to Baseball.
 * As of SuperChargers, Earth and Tech Spell Punks are the only two that haven't return.
 * Life Spell Punks are seen more often than others of different elements.